Quantic Dream has employed sport veteran Sebastien Motte to assist run third-party improvement relations as the corporate expands past PlayStation.
Paris-based Quantic Dream — maker of Heavy Rain, Past: Two Souls, and Detroit: Change into Human — not too long ago acquired a minority funding from China’s NetEase and introduced it could broaden past Sony’s PlayStation enterprise. Now it plans to publish video games from third-party builders.
“Quantic Dream has been an unbiased, triple-A developer for the previous 22 years,” Motte stated. “With the NetEase funding, we’re totally unbiased once more. We’re in a position to self-fund future improvement on a number of initiatives. And extra importantly, with higher digital distribution channels, there is a chance to change into extra unbiased and self publish.”
Picture Credit score: Quantic Dream
Motte has been concerned within the sport and tech enterprise for many years. Most not too long ago, he served as a enterprise improvement and technique guide at Mintonic.
Earlier than that, he served in enterprise improvement at Unity and was CEO of combined actuality design studio Loook. He additionally served in enterprise improvement and different roles for 16 years at Microsoft’s sport studios.
Motte will report back to Guillaume de Fondaumière and David Cage, co-CEOs of Quantic Dream.
For 12 years, Quantic Dream made unique titles for Sony’s PlayStation consoles. However Quantic Dream not too long ago introduced that Heavy Rain, Past: Two Souls, and Detroit: Change into Human, completely on the Epic Video games Retailer. All three titles are actually accessible for pre-order.
Picture Credit score: Quantic Dream/Sony
“By having the ability to self-publish our titles transferring ahead, we’ve put collectively an skilled publishing group from totally different corporations,” Motte stated. “That’s the reason I’m within the image. We additionally want to supply our providers to different unbiased studios which have sturdy backing and want to have a robust direct-to-consumer relationship.”
He added, “There’s extra room for unbiased builders to seek out their connections instantly with gamers by means of digital distribution platforms. With the emergence of cloud gaming platforms, there will probably be extra potential for builders and publishers to personal their very own destinies and handle their relationships with avid gamers. It’s thrilling instances.”
Motte stated the corporate may publish one or two further titles per 12 months from third events. He stated the corporate’s energy is in interactive narration and it’ll search for video games that align with its artistic sensibility, or distinctive unique video games with excessive manufacturing high quality, ardour, and emotion.
Quantic Dream has extremely refined motion-capture amenities in France and character improvement is certainly one of its huge expertise.
“We like significant video games which can be distinctive and unique,” he stated.
He stated the corporate will give attention to North American and European markets, however it should search creativity out wherever. Motte will stay based mostly in Seattle.